Introduction:
I made this prototype in 2 weeks in the context of a test.
I designed and scripted everything from scratch, except the little script that made the water move. I also created the few 3D assets, using Google Sketchup.
You can play it here or download the result here.
(You can press R to reload the prototype, and press T during the main menu to get the other option or at the beginning of the tutorial to skip all the messages)
2 weeks prototype:
I spent the beginning of the first week thinking the design, and the end thinking of the technical aspects and the several options I had in case I didn’t succeed in scripting my first ideas. The main choice was the hexagonal grid, because I’ve never made a video game project using hexagonal grid, so I had to spend a lot of time learning how an hexagonal grid works, all the different algorithms to calculate distance, path-finding, etc.
In the end I manage to make my hexagonal grid works at the beginning of the second week. I spent the other days making the gameplays, debugging and adding some feedbacks.
I chose to make a tutorial, in order to show what the start of the game could look like and how it can evolve. I think that it shows pretty well the core gameplay and player can easily imagine what could go next.
In conclusion:
+ / First project using hexagonal grid.
+ / Able to detect possible problems and find different options to resolve them.
- / Need to spend more time in some aspects like balancing and user experience.