My name is Sylvain Brillet, I’m a Technical Level Designer at Ubisoft Montpellier.
You will find additional information in the section « about me », as well as my resume.
Here are some of my projects, feel free to take a look! You can also contact me!
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I worked on ACS as a Junior Level Designer at Ubisoft Montpellier
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A prototype I made in 2 weeks for a Game Design test
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The Android game I’ve worked on during my internship in 2013 at Mando Production
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Another custom map of Mirror’s Edge, Time Trial this time
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I finally manage to add some bots to my graduation project!
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A personal project about ballistic made in 2 weeks.
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This is a custom map made for Mirror’s Edge
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Aces is my graduation project, a multiplayer action game
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I’ve made some tools for Aces in order to collect as many data as possible from our playtests
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This game is an Ipad game and was made for the Square Enix Game Development Contest India 2012 during my first internship.
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Some experiment on Unity. With pulsing cubes, grapple and changing lights
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Lasermaggedon was made during an intensive week in my school. We needed to create a prototype of a “one touch” game for a phone.
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I’ve developed this game to get a first experience in unity. I’ve made a lot of iterations on this game, particularly because of gameplay problems.
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This is a Team Fortress 2 map I made to practice a little the Source Engine
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A little game made in Unity for Ludum Dare #24. You can roll out color paper!
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Little game made for the Ludum Dare #25. Made with 2 game art friends, with Unity.
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My second flash game made in Action Script 2. I’ve tried to polish it as much as possible.
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This game was made during a double intensive week, with 20 students. The goal was to create a game with one series of the famous Belgium comic publisher Dupuis.
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My first game, made in flash, ActionScript 2.